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Autor Thema: The AI in Edain 4.0  (Gelesen 15103 mal)

Kastorus

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The AI in Edain 4.0
« am: 5. Apr 2015, 01:16 »
Hello Edain followers and team,

first I would like to say that new AI is much improved and I like it until some point till I defeat them which is kinda boring because I like longer fights around 1 hour and more even 4 hours is great. The AI is doing everything,using everything as normal player but only sometimes its like around 50%, especialy brutal didnt try other AIs because they're too weak for me and some other players, so the problem is that sometimes on some maps they are strong as they should be building vast armies, upgrading them and so on but thats like only on 1/4 maps maybe 2/4 on other maps they're much worse, without money,upgrades and other stuff just normal soldiers without upgrade so we players can defeat them in few minutes because after a while we get upgraded units and they cant handle this, otherwise they get upgrades in 20 minutes and we cant handle it which is still much better then when we destroy them. Battles are sometimes boring because we get defeated in 30 minutes or they, sometimes it last longer around 2 hours or so but at this point game crashes atleast for me or it starts to lag if there is a castle map when one side is almost defeated. I think that it would be better if you can somehow improve brutal AI its better to lose every game because there is always a way how to make them weaker but there isnt a way how to make them stronger like to change they income which would be great if u can like double their income for brutal AI because well.. its BRUTAL AI so I guess it really should be brutal and also the AI is mostly concenrating only on gate ignoring walls and towers and thats large disadvantage for them because towers everywhere are very strong defense but they dont care, they focus only on gate and after gate is destroyed they focus on buildings, also mostly AI doesnt even build towers with castles, with camps saw that they build towers even if they dont need them right now and thats great but with castles? nope. Destroyed gondor an hour ago but they were just spamming cavalry instead building towers. Hope you can do somethings about this, I would be glad if u can make brutal better than it is now.  :)
Keep up the good job  ;)

Kraen

  • Bilbos Festgast
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Re: The AI in Edain 4.0
« Antwort #1 am: 5. Apr 2015, 04:10 »
I agree with this. Brutal AI has kind of 2 states in Edain according to my experience:

1st - Its so strong that they destroy me in several minutes, economically its impossible to hold them (especially map Nurn).

2nd - Its pathetic (majority of other maps).

Today, I me and my friend were playing 2 on 2 game. We always play against Brutal, because lower difficulties are too easy. I was Isengard, my friend was Gondor, and we had 1x Brutal Gondor and 1x Brutal Mordor against us. The starting positions were Castles.

At the start of the fight, they spammed a lot of unupgraded units. We easily defeated all their attacks just by having towers, especially my friend playing Gondor had no problem at all, because AI just flooded the gate and totally ignored towers / walls.

In several minutes, we were able to go offensive. I Took one camp with 3 building spots, I builded 2 towers and putted Crossbowmen into each tower. From that point, enemy was not a thread anymore. They could not bring those 2 towers down at all, they didnt even try to bombard them. They just kept sending units and kept dying to arrows.

My Gondor friend had similar experience, his Castle towers destroyed everything.

When we went offensive, AI didnt even bother to build defensive structures.


We played many other maps. On majority of them, its similar and Brutal AI is weak. In some, especially Nurn, Ai is very powerful and starts to flood your base with fully upgraded units after several minutes of play. its very hard / next to impossible to defend yourself against it.

____

I think the main problem that Ai has are the unit upgrades - especially ranged unit upgrades like flaming arrows. It is a problem in both ways --

If the AI is too strong and start to flood your base with fully upgraded units early, you lose, because you cannot possibly have enough money to upg your units, and normal units dont stand any chance against upg units.

If the AI is weaker and dumber, you can destroy them with a few groups of upgraded archers. 4 groups of fully upgraded archers can hold the enemy armies forever.


My suggestion would be making upgrades cheaper and less powerful. That would solve both sides of the problem.

____

Very often, the AI plays like dumbie - no unit upgrades, no siege weapons, no defenses. It looks like AI lacks resources to buy / build stuff. AIs are not building bases, not buying heroes, not recruiting the best units.

Brutal AI should be Brutal. There are 3 other difficulties for easier gameplay. Of course, I am not asking for unwinable battles, but current Brutal AI is just very easy to beat. We, humans, have advantage of clever usage of heroes, spells, of strategy. AI should have way more recources to make up for that.

There was a mod called Elven Alliance that I played for years. The hardest AI was tuned greatly there, Ai was building, making siege weapons, had fully upgraded armies and flooded you with units.

I hope this mod will eventually get same difficult AI.
« Letzte Änderung: 5. Apr 2015, 04:15 von Kraen »

Elite KryPtik

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Re: The AI in Edain 4.0
« Antwort #2 am: 6. Apr 2015, 20:41 »
While I will agree that the AI needs a lot of work, and most of the time they are pathetically easy, I have yet to encounter a Brutal on any map I can't beat. I always play random vs random and I have yet to lose after playing 15 maps. Its all situational, you have to know what the Brutal will do, and the strengths and weaknesses of the faction. The 2 weakest AI right now are Gondor and Arnor, their AI is always the same: they just spam lots of units, then upgrade those units. Arnor NEVER makes siege, Gondor rarely does.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Sir_Stig

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Re: The AI in Edain 4.0
« Antwort #3 am: 6. Apr 2015, 22:01 »
Have you tried playing brutals on 8v8 maps like greylin? I may not be the best player, but 1v1 a brutal Isengard on greylin playing as mordor is an exercise in slow death. once Isengard gets upgrades it's damn near impossible to make a comeback.

Elite KryPtik

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Re: The AI in Edain 4.0
« Antwort #4 am: 7. Apr 2015, 07:05 »
Mordor vs Isengard on Greylin, I'll do it tonight.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Elite KryPtik

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Re: The AI in Edain 4.0
« Antwort #5 am: 7. Apr 2015, 08:30 »
Just finished the matchup, beat it first try. I don't want to sound like a smartass or a show off, but there is nothing difficult about this matchup. So here's my BO, I was playing with starting resources of 1k and no custom heroes, I started on the top of the map, left camp, he was bottom of the map, right camp. I did an eco start, claiming all of the nearby settlements and putting slaughterhouses on them, except for the 1 in front which is guarded by goblins. Then I made a single Tribute Camp, and upgraded all of my Slaughterhouses and my Tribute Camp with production 1. Then I made 4 sentry towers, 2 more Tribute Camps, an Orc Pit, 2 more towers and 2 more Orc Pits, and started my spam. I hadn't seen Isengard at this point, so I maxed my CP with orcs and built Gorbag, and took out the Goblins in front, claiming the settlement as a Slaughterhouse. Now I upgraded the 2 Slaughterhouses nearest my base with production 2, and gave the rest arrow towers, and upgraded all the Tribute Camps in my base with command points 2. I gave the slaughterhouse which was by the Goblin Cave in front double defence measures. I kept Shagrat back and started guarding all my buildings with Uruks. About this time I made it to the center, where all the Wargs are, and this is the point when Isengard showed up. His army had all of his heroes, and was fully upgraded. At this point I had thankfully already claimed the other camp on my side of the map, and had 5 orc pits pumping out free orcs, as well as a Troll Cage making Trolls that cost only 600, otherwise he would have killed me here. His first push swept my army away like dust, and went straight into my first camp. But the towers killed him along with the Orc Spam, and after this he never came back. Once I had the 2 outposts claimed and had all my heroes, plus the Spellbook power Darkness, game was basically over. It also fully convinced me that Mordor is MASSIVELY OP, nothing can stand up to their early game free orc spam and late game OP heroes, not even Isengard's mighty armies. The only thing that stands a chance against them are the cavalry of the Rohirrim, also my favorite faction. Try out this BO, don't let the Brutal claim a victory over you!
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Kraen

  • Bilbos Festgast
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Re: The AI in Edain 4.0
« Antwort #6 am: 7. Apr 2015, 14:30 »
I am playing Isengard, and I cannot win on map Nurn against 2 Brutal AIs. Too many units.

Anyway, the problem of AI is that it cannot deal with certain situations. For example, afaik, Ai just wont send one big army, they are sending unit by unit, and its much easier to deal with that.
Another problems are towers and walls in general. AI just cannot handle it, because they are not building enough siege weapons. And if they are, they are not using them properly.
AI soldiers are very often trying to "run through" your soldiers without fighting to attack buildings, and its very easy to kill them without any casualities.
When you have a castle and close the gate, AI is helpless and just standing in front of a gate, waiting to be slaughtered by archers and towers.

Once you build 3 - 4 groups of fully upgraded archers, you won the game. AI is just throwing units on them and archers with flaming arrows are very OP - they kill everything including giants on one second.

As I said, mod Elven Alliance Community Edition has great AI. Not wise, but it has so many recources and is so aggresive that it is actually hard to beat, especially when you are fighting 2+.

Maybe it may serve as inspiration.

Sir_Stig

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Re: The AI in Edain 4.0
« Antwort #7 am: 7. Apr 2015, 15:49 »
Try a 4k start, Isengard with 4k upgrades real quick. to be honest I rarely play with 1k, although maybe my build order needs work.
« Letzte Änderung: 7. Apr 2015, 15:53 von Sir_Stig »

Elite KryPtik

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Re: The AI in Edain 4.0
« Antwort #8 am: 7. Apr 2015, 16:36 »
I don't play with 4k on this because the style is BFME1, which was always a 1k start. But I have already played 4k epic battles against brutals and beaten them, so I don't think it would change much, I would just have more orc pits faster  :) But each to their own, all I can say is that with a 1k start, the AI is certainly not overpowered, and is often too stupid to have a chance at winning. Also on 8 player maps I would normally play with 7 AI in a FFA or 2v2v2v2, the money advantage Brutal AI gets is a serious setback when you play on a map with extra castles.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Sir_Stig

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Re: The AI in Edain 4.0
« Antwort #9 am: 7. Apr 2015, 22:35 »
I'll have to try a 1k start, or maybe 2k

Elite KryPtik

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Re: The AI in Edain 4.0
« Antwort #10 am: 10. Apr 2015, 00:35 »
Just found what I believe to be an impossible matchup. Play as Gondor vs a Brutal Isengard on Fords of Isen I, with a 1k start. I could not beat him on this after about 8 tries, switched to 4k and beat him then.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Sir_Stig

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Re: The AI in Edain 4.0
« Antwort #11 am: 10. Apr 2015, 05:02 »
Gondor can buy a bunch of building upgrades, they definitely benefit from money early game

Elite KryPtik

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Re: The AI in Edain 4.0
« Antwort #12 am: 10. Apr 2015, 10:11 »
Did you actually play the matchup? Buy all the upgrades you want your gates will still get broken down in 10 minutes. Isengard comes at you with every single hero they can recruit, a huge army and multiple battering rams and ballistas at around 10 minutes into the game.  :P
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Kastorus

  • Bilbos Festgast
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Re: The AI in Edain 4.0
« Antwort #13 am: 10. Apr 2015, 10:55 »
Yea player is benefiting more than AI from more resources at start because AI is slow at start so with 4k its always easy but sad thing is that AI is good only on some maps and mostly as I was playing the only and only thing why are they low is due to lack of money. Try nurn map as isengard on left side against HARD gondor or rohan not brutal and then tell me what happend. ;)  :D I kinda like the way how AI is playing on this map you wont be even able to defeat medium on this map 1vs1 :D

Elite KryPtik

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Re: The AI in Edain 4.0
« Antwort #14 am: 10. Apr 2015, 13:26 »
Play on Nurn as Isengard against Rohan or Gondor, ok. But if I play against hard it will be way too easy, I'm going to play against brutal, with a 1k start.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!