Greetings, I would like to report a feature in the (awesome) new Edain 4.01. Don't know if this is the right place, please say so if it is not, and sorry.
When playing with Mordor, and settled inside either Minas Morgul or (old) Dol Guldur, you can't access to the unique powers the fortresses had in 3.8 anymore. Not even their units, in fact.
To access those, you must go out and conquer an outpost to build the respective fortress. I don't mean to sound offensive, but isn't that kind of...stupid?
Why must I go out of Minas Morgul to build ANOTHER, miniature Minas Morgul to make the respective units? Even look-wise, it's....stupid.
I would say fortresses would need specific changes in the respective factions. I mean, why would Mordor Orcs be recruitable in Minas Morgul? Perhaps the Orc Barracks should just spit out Morgul Orcs. You could conquer the Outposts to then be able to access Khamul and the Dol Guldur features, that would work just like any camp and it's fine.
Yes I know even the Necromancer would make little sense in Minas Morgul, but meh...Since he is a 'Wandering Shadow', I suppose he could drop by to say hi to the Witch King.
Also the Spellbook in the previous version was good, as it changed with the field. I believe that was an excellent feature that should still be used.
This all, of course, would not apply to other factions. If you want to let's say, play Imladris in Minas Morgul just for the heck of it, fine, but you don't get any changes. Just sayin