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Autor Thema: Edain Demo 4.1 - Your Impressions  (Gelesen 12968 mal)

Ealendril der Dunkle

  • Gast
Edain Demo 4.1 - Your Impressions
« am: 26. Jun 2015, 18:14 »
Once you've made your first rounds with the new Patch 4.1, we'd love to hear what you think!
« Letzte Änderung: 8. Nov 2015, 20:34 von Ealendril »

Palpou

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #1 am: 26. Jun 2015, 22:07 »
Jump on dwarves !
It's really nice.

- My catapults on the wall can be attacked by melee units.. ! (trolls, why not, but some heroes too like the Mouth of Sauron, Khamul and maybe other Nazguls).
- When I want to leave my fortress, some dwarves sometimes go in a wall at 90°, then go back normally to the door (= detour, circonvolution)
- I don't understand the travelling system, with horses and guardians !
- Very happy to see the units and their new models
- Very happy to see the city system Dale/Esgaroth (don't know what are their names in English/German).
- Happy to see carts have been redone with tups
- Impression there is less units for Dwarves than other factions.. !
- Used Gandalf once, it was great, he stays long enough, and the cooldown doesn't look so short ^^
- Bilbo, Balin and Dain are great.
- Got my ass kicked twice by Mordor on hard so I didn't see everything yet ^^
- I find ram a little too resistant against infantry, my guardians had a hard time to defeat one... !
- One Mordor catapult attacked my door, which I was repairing, and it was stable (I didn't loose HP nor gain). It's fine.
- Didn't see the advance defense system yet but I will, it looks promising


Just a little thing: Beorn didn't seem to appreciate dwarves ? (unlike eagles ? At least they are indifferent ^^). But as he helped them eventually it doesn't shock me.

ziqing

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #2 am: 27. Jun 2015, 01:04 »
It feels kind of weird that every time Kili and Fili died and returned the battlefield they return to lv1, I think maybe you should bound their level to Throin's, just like Nazgul

Tienety

  • Gast
Re: Edain Demo 4.1 - Your Impressions
« Antwort #3 am: 27. Jun 2015, 11:35 »
My impressions from 4.1:

Ered Luin
Ered Luin has a wonderful movie atmosphere with Lake-Town, new models and english voice for heroes.
But I think that Lake-Town and Dale archers should be stronger and more expensive.
I like all changes for heroes but Balin should have leadership like in 3.8.1 or something what would represent his wisdom, maybe instead of the old expedition ability.

Iron Hills
Dain and his boar looks amazing in the game, but I miss his wonderful movie army.  :(
Murin and Drar have new excellent english voices.
Bilbo as scout is absolutely inappropriate for Iron Hills. He is only copies from Ered Luin faction. I hope that the Iron Hills gets his own scout in the future. Maybe some character from the Lake-Town could have this role.
Also, It is a pity that Iron Hills and Ered Luin have the same mini faction for Outpost.

I hope that the Iron Hills will rework the in the future. This subfaction needs more movie atmosphere, his own scout, outpost and stronger abilities for heroes. ;)

Erebor
Dain new model is pretty but he should also get a new voice and palantir.
Erebor heroes are not bad but I hope they will be speak english in the future. 8-|
Unfortunately, this faction is still more Gimlibor. Erebor Guardians have Gimli helmet and Axe Swinger looks like Gimli clones. I hope that this subfaction gets better soldiers from hobbit films, but Edain team said no. [ugly]
But Dale is a fantastic, I love this mini-faction.

Expedition to Khazad-Dum:
I miss old veterans from 3.8.1. I wish to Axe Swinger go away and the old veterans stay in edain. [uglybunti][uglybunti]
New movie Erebor soldirs are amazing and invincible. But I think that the current system is too complicated and combined units with ponies not much fun.

Spellbook
It is a pity that Ered Luin version of Gandalf is not permanently. Maybe he could be in Arnor.  xD
I do not understand why I can summon Beorn and his army. He came alone to help the dwarves in battle. :o
I do not really like Greed spell with random effects. I think that Greed should work as normal economic spell as in vanilla without Balrog.

The new version is not bad but Ered Luin is still more interesting than other subfactions.

Edit: New rams for Battlewagons looking great. I'm glad that the old EA animals are gone.  But it is a pity that Dain summon a same battlewagons with ram. Maybe Dain's battlewagons could have boar. ;)
« Letzte Änderung: 3. Jul 2015, 17:51 von Tienety »

LordMaus

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #4 am: 29. Jun 2015, 09:54 »
I would like to see different concepts for each x3 dwarf factions, there is almost no variety for each faction when you choose ( buildings,weapons,armors are almost identical... ). There should  be different wall types for each dwarf factions too.

In addition, I would like to see " the iron hill faction troopers' battle formation/armors/weapons/cavalry/siege weapons/soundtracks-speech of iron hill soldiers while preparing to battle from the hobbit's 3rd movie itself ".

Other rest is really nice ;but how to build " city of dale " ? I can only build " town lake " in the game :( that " city of dale " option is not appear at construction options.
« Letzte Änderung: 29. Jun 2015, 09:59 von LordMaus »

Joragon

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #5 am: 29. Jun 2015, 11:33 »
As Erebor faction you can build Dale ;)

Ealendril der Dunkle

  • Gast
Re: Edain Demo 4.1 - Your Impressions
« Antwort #6 am: 29. Jun 2015, 11:57 »
Zitat
There should  be different wall types for each dwarf factions too.
Not possible.

LordMaus

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #7 am: 29. Jun 2015, 14:21 »
GAME IS VERY LAGGY AFTER A POINT ;AND GENERALLY GAME IS FROZEN FOR NO REASON and then NO RESPONDING :((

FIX IT EDAIN TEAM ( WE DIDN'T HAVE THAT KIND PROBLEMS AT PREVIOUS PATCHES ), TY !!!

there are some bug that some units can come inside of your castle even the gate is closed and ranged heroes can attack your units from outside of the castle walls :(

so far, the fight against AI, I am losing to other factions most of time at brutal or hard mode :( the dwarfs units are not so good comparing to other factions' units. To compensate it : " WE WANT IRON HILLS CONCEPTS MORE " like units/armors/weapons/soundtracks/siege weapons/cavalry from HOBBIT 3 movie !!! Thank you.

will we see " the iron hill faction troopers' battle formation/armors/weapons/cavalry/siege weapons/soundtracks-speech of iron hill soldiers while preparing to battle from the hobbit's 3rd movie itself " at next patch ? thank you.

korner

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #8 am: 29. Jun 2015, 16:11 »
GAME IS VERY LAGGY AFTER A POINT ;AND GENERALLY GAME IS FROZEN FOR NO REASON and then NO RESPONDING :((

FIX IT EDAIN TEAM ( WE DIDN'T HAVE THAT KIND PROBLEMS AT PREVIOUS PATCHES ), TY !!!

there are some bug that some units can come inside of your castle even the gate is closed and ranged heroes can attack your units from outside of the castle walls :(

so far, the fight against AI, I am losing to other factions most of time at brutal or hard mode :( the dwarfs units are not so good comparing to other factions' units. To compensate it : " WE WANT IRON HILLS CONCEPTS MORE " like units/armors/weapons/soundtracks/siege weapons/cavalry from HOBBIT 3 movie !!! Thank you.

will we see " the iron hill faction troopers' battle formation/armors/weapons/cavalry/siege weapons/soundtracks-speech of iron hill soldiers while preparing to battle from the hobbit's 3rd movie itself " at next patch ? thank you.

You don´t have to post the same things 3 times.
Please stay calm and don´t spam, just because you miss something. Thanks.

The bug you mentioned has already been reported several times and the team has also answered many times, that it is a problem with the AI that cannot be fixed and also exists since Bsttle for Middle Earth 1.

If you have ideas for new features/ designs etc., please post concepts in the suggestion area of the forum.

Palpou

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #9 am: 29. Jun 2015, 19:43 »
It's weird, I don't have this bug ! I played BFME 1, BFME 2, RotwK, Edain mod... And never [units coming inside even the gate closed] or [ranged heroes can attack your units from outside of the castle walls]. The only bug I had with BFME 2 (or 1.. ? Don't remember) was my units falling from the wall without reason.

I had a big lag with 5 computer-players, I saved, I went back to menu, put "high" instead of "very high" for graphism, went back in the game it lagged 5 seconds then it was ok.

CragLord

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #10 am: 7. Jul 2015, 18:41 »
Think  that is great idea, it's frustrating when they reach some higher level and then die...
Please take this preposition in consideration. :)
« Letzte Änderung: 30. Sep 2015, 20:18 von CragLord »

hoho96

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #11 am: 8. Jul 2015, 14:27 »
It feels kind of weird that every time Kili and Fili died and returned the battlefield they return to lv1, I think maybe you should bound their level to Throin's, just like Nazgul
Think  that is great idea, it's frustrating when they reach some higher level and then die...
Please take this preposition in consideration. :)


For one, the Nazguls aren't summoned heroes.
Second, it's not just Fili and Kili. Every summoned hero will return to his original level when he dies/times out. It's just how the game works unfortunately.

CragLord

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #12 am: 8. Jul 2015, 15:50 »
Pity. Anyway, it's more challenging to play them.
« Letzte Änderung: 30. Sep 2015, 20:18 von CragLord »

ziqing

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #13 am: 8. Jul 2015, 16:00 »
It feels kind of weird that every time Kili and Fili died and returned the battlefield they return to lv1, I think maybe you should bound their level to Throin's, just like Nazgul
Think  that is great idea, it's frustrating when they reach some higher level and then die...
Please take this preposition in consideration. :)


For one, the Nazguls aren't summoned heroes.
Second, it's not just Fili and Kili. Every summoned hero will return to his original level when he dies/times out. It's just how the game works unfortunately.
Just always let Kili and Fili level up with Throin and cannel their own experience bar, so once they are summoned they will level up to Throin's current level

SkaarjX

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #14 am: 10. Jul 2015, 03:06 »
Hi team!

Love the mod, love the dwarves update.

Just a few small bugs to report, and a couple of balance suggestions (in-case they haven't already been reported/suggested).

Bugs:
- AI doesn't build troops from laketown/dale on all maps I have tried.
- Gimli's leap doesn't seem to work.
- Dwarves' castle is too big on a few maps, walls are missing at start.
- Often building new outposts, camps or castles, plots/walls are missing.

Balance suggestions:
- Veterans of Khazad Dum are extremely strong, and relatively cheap/easy.
Suggestion: Make them less strong, or make them less chance of appearing.
- Dwarven chariots have a few problems:
Very low health, die very quickly.
High cost, but low CP. Should be high CP/cost, or low CP/cost.
They are not very useful. Only for killing enemy archers sometimes.
Suggestion: Make them higher CP & tougher, damage seems fine.

Thanks for reading my post, I hope that helps :)

CragLord

  • Gast
Re: Edain Demo 4.1 - Your Impressions
« Antwort #15 am: 10. Jul 2015, 14:54 »
Under section of Bugs Report you can discuss about bugs you found. Suggestions keep for this thread.
« Letzte Änderung: 30. Sep 2015, 19:24 von CragLord »

Adrigabbro

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #16 am: 11. Jul 2015, 15:24 »
Hi there! It's been a long time. :D

I have only played Dwarves until then, so I'm not gonna discuss balance changes for other factions.
Still, you did a great job with Dwarves! I admit I was a little dubious but you managed well.

I am aware of the hotfix patch coming next so I'm not gonna mention bugs. However there are a few things that could be in my opinion improved and aren't planned as far as i know. For instance, - battlewagons take too much damage and should auto-heal upon lvl2 ;
- Dain (Iron Hills) is not strong enough and I find it weird that he costs almost 1000 less than his son ;
- I got it: you're gonna stick with your designs for Iron Hills and Erebor, and, after all, I'm even fine with that, concerning regular units. Indeed they're pretty good to be totally honest. But I think Iron Hills slayers and Erebor axe swingers really deserve an upgrade. There's plenty of stuff in BotFA's art.
- The spelltree could use some tweaks I think. For instance the lone tower is not unique in any way (Gondor) and doesn't fit to dwarves I believe. Also the spell 'Greed' is so hazardous it does not even seem worth it to me. I personnaly liked the vanilla 'Dwarves wealth': Dwarves are rich and need to played like that. Just like a good Isengard, sort of.

Anyway, all the other stuff (in 4.1 and to come, like Thorin's regal armor and new palantir for Erebor Dain) is great. I especially LOVE that you changed the hideous beast that used to led battlewagons by rams. My general feedback is very positive, be sure of that.

Also, I don't really know who send you what english voices, but if you desire voices from X or Y and you haven't got them yet, I'd be glad to help for the cutting. :)


"That still only counts as one!"

Adrigabbro

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #17 am: 23. Jul 2015, 20:07 »
The more I play the more I'm getting used to your designs and the more I like them. I even understand now why you've chosen to stick to them. You were right on that one ;)
However I can't help but disliking the spells Greed and Lone Tower for respectively gameplay and uniqueness reasons. The former is way too hazardous to be fun. The latter doesn't fit into the faction ambience.


"That still only counts as one!"

Sir_Stig

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #18 am: 24. Jul 2015, 18:12 »
The more I play the more I'm getting used to your designs and the more I like them. I even understand now why you've chosen to stick to them. You were right on that one ;)
However I can't help but disliking the spells Greed and Lone Tower for respectively gameplay and uniqueness reasons. The former is way too hazardous to be fun. The latter doesn't fit into the faction ambience.
I would prefer a rebuild over a lone tower honestly.

Ealendril der Dunkle

  • Gast
Re: Edain Demo 4.1 - Your Impressions
« Antwort #19 am: 24. Jul 2015, 18:40 »
Edain Patch 4.1.1 is out now! You can download it directly with the edain-launcher, just use the update function.

We will translate our news into english soon.

You want the test our new Necromancer concept or play with Thorin in his epic armor? Have fun with it!

CragLord

  • Gast
Re: Edain Demo 4.1 - Your Impressions
« Antwort #20 am: 24. Jul 2015, 18:47 »
306 MB, looks like you had a lot things to update. :)

Darkslayer

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #21 am: 30. Jul 2015, 19:34 »
Fantastic job, as usual. Just hoping someone puts in Dain with his movie voice at some point, as I loved Billy Connolly's performance in the last Hobbit movie.

Excited for Misty Mountains, but in particular I can't wait to see the Elves! Keep up the good work guys!

Tienety

  • Gast
Re: Edain Demo 4.1 - Your Impressions
« Antwort #22 am: 31. Jul 2015, 10:29 »
A couple of my impressions from 4.1.1:

Sauron is now more interesting hero. Fire form and all new abilities are a great. ;)

New system for Veterans and Travel Camp is much better. Good job. ;)
Also I think that Greed spell with random effects needs change. Isengard has two spells without random effects for improve the economy. Greed spell can sometimes destroy own mine. [ugly]

New Thorin(both) design looks wonderfully. I think he should get a new palantir picture with a crown on level 10. :D

I am glad that Fili and Kili have more abilities and mithril. But I think that this is unfair for Erebor and Iron Hills only with six heroes. Fili and Kili are almost normal heroes.

I love the new voices for Thorin III., Hasharii and Gloin. But Old Bilbo still does not speak.  [uglybunti]
Dain voice is strange mix movie voices and something else. This is like Elrond with voices from Matrix and Lord of the Rings. 8-|
In addition, He has only half sentences from movie(Missing sentences/words like: Gandalf the Grey; Azog; For back to the mountain; To battle, son of Durin!; Oh, COME ON!...etc)  :o
I think it would be better if Dain has only all sentences from movie. ;)

Great patch, I look forward to more factions. 8-)

 
« Letzte Änderung: 31. Jul 2015, 14:13 von Tienety »

FG15

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #23 am: 31. Jul 2015, 10:41 »
Nearly all of Dains scence's in the movies were full of loud background voices (fighting, screaming, music, ...), which makes it unable to use the audio of these scences, because it would sound horrible. Also, most of the time he is shouting, or his voice is tainted in another way.
So, movie Dain would sum up to less than 10 acceptable voices, which is quite poor, and does not make a sufficient soundset at all.
There were two possibilities. Either two keep his old soundset, or to cut voices from other movies and videos. Therefore, Dain got more than 30 audio files, which is still not very much for a major hero, but has to be enough.

If the community does prefer it, of course, we can give him back his old soundset.

Adrigabbro

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #24 am: 31. Jul 2015, 11:38 »
Zitat
Sauron is now more interesting hero. Fire form and all new abilities are a great. ;)

New system for Veterans and Travel Camp is much better. Good job. ;)
Also I think that Greed spell with random effects needs change. Isengard has two spells without random effects for improve the economy. Greed spell can sometimes destroy own mine. [ugly]

I agree with everything here.


"That still only counts as one!"

Tienety

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #25 am: 31. Jul 2015, 11:40 »
Nearly all of Dains scence's in the movies were full of loud background voices (fighting, screaming, music, ...), which makes it unable to use the audio of these scences, because it would sound horrible. Also, most of the time he is shouting, or his voice is tainted in another way.
So, movie Dain would sum up to less than 10 acceptable voices, which is quite poor, and does not make a sufficient soundset at all.
There were two possibilities. Either two keep his old soundset, or to cut voices from other movies and videos. Therefore, Dain got more than 30 audio files, which is still not very much for a major hero, but has to be enough.

If the community does prefer it, of course, we can give him back his old soundset.

OK, I understand. It is a pity that all Dain's voices can not be used. :(
I think that you can keep present voices mix for now. Maybe Dain will have more voices in Extended Edition.  8-)

CragLord

  • Gast
Re: Edain Demo 4.1 - Your Impressions
« Antwort #26 am: 31. Jul 2015, 15:18 »
Do you have anyone who knows how to filtrate that background noice and sounds and do a segmentation of speech? Think some improvenent maybe could be done in frequency domain of sound signal (file). Right know I don't have too much free time, but I can try to do that in future, have some knowledge in Matlab.
« Letzte Änderung: 30. Sep 2015, 19:24 von CragLord »

Darkslayer

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #27 am: 2. Aug 2015, 19:58 »
Nearly all of Dains scence's in the movies were full of loud background voices (fighting, screaming, music, ...), which makes it unable to use the audio of these scences, because it would sound horrible. Also, most of the time he is shouting, or his voice is tainted in another way.
So, movie Dain would sum up to less than 10 acceptable voices, which is quite poor, and does not make a sufficient soundset at all.
There were two possibilities. Either two keep his old soundset, or to cut voices from other movies and videos. Therefore, Dain got more than 30 audio files, which is still not very much for a major hero, but has to be enough.

If the community does prefer it, of course, we can give him back his old soundset.
Personally I wouldn't mind having background noise with Dain's lines. I can't get enough of Billy Connolly's portrayal! Lol :D

CosmicPanda

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #28 am: 7. Aug 2015, 14:03 »
Hi,

Is there any chance you could add more resolutions in the launcher? I currently play 1920 x 1080 which if fine. However two of my friends cannot select an appropriate resolution. Previoulsy with the RotwK you could select an resolution display via the opitions.ini folder which now seems to be removed because the Edain Launcher.

Resolutions to add:

1440 x 900
1300 x 700

Cheers! - Keep up the good work, my mates will be so grateful!  :)

Turin Turumbar

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #29 am: 7. Aug 2015, 15:13 »
Changing it via options.ini should still work. But I am going to add them in the next update.

makis89

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #30 am: 8. Aug 2015, 01:32 »
1600 x 900 is it possible...??
"...for all living things were her food,
and her vomit darkness."

Turin Turumbar

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #31 am: 8. Aug 2015, 02:43 »
1600 * 900 is already included.

Gandalf The Gray

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #32 am: 10. Aug 2015, 23:22 »
i checked everything in the mod jesus christ i loved it some guys says there s some easter eggs never saw one but still the mod is awesome i love everything. sauron change from a shadow to fire and back very unique dains new palantir and voice gave me goosebumps so awesome

Darkslayer

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #33 am: 11. Aug 2015, 17:35 »
One thing with the mod that I've noticed is that the same pattern can get you a win every time against the AI, no matter the difficulty (I'm talking about when you don't have multiple AI's gunning for you). Build a bunch of resource buildings to start, 2 troop buildings, once you have enough rss destroy buildings as needed to build new ones. The AI won't be able to stop you.

LordDainIronfoot

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #34 am: 16. Aug 2015, 17:49 »
Nearly all of Dains scence's in the movies were full of loud background voices (fighting, screaming, music, ...), which makes it unable to use the audio of these scences, because it would sound horrible. Also, most of the time he is shouting, or his voice is tainted in another way.
So, movie Dain would sum up to less than 10 acceptable voices, which is quite poor, and does not make a sufficient soundset at all.
There were two possibilities. Either two keep his old soundset, or to cut voices from other movies and videos. Therefore, Dain got more than 30 audio files, which is still not very much for a major hero, but has to be enough.

If the community does prefer it, of course, we can give him back his old soundset.
Personally I wouldn't mind having background noise with Dain's lines. I can't get enough of Billy Connolly's portrayal! Lol :D
I too will not have any problems with that!To me it will make it even cooler and more dramtic to have those Battle sounds and dramatic Music to make evenbigger impact! :) And Dain is great Warrior so having Battle sounds will feel right for me! :)
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

Ealendril der Dunkle

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #35 am: 18. Aug 2015, 00:33 »

Ealendril der Dunkle

  • Gast
Re: Edain Demo 4.1 - Your Impressions
« Antwort #36 am: 19. Aug 2015, 19:21 »

H4lbarad

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #37 am: 19. Aug 2015, 19:34 »
Niice!

Dwarves and Gondor AI are still bugging ?

Turin Turumbar

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #38 am: 19. Aug 2015, 19:37 »
You could have just clicked the link and read the news, so I won't answer that. ;)

H4lbarad

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #39 am: 19. Aug 2015, 19:38 »
Oh really sorry!! I read the new, but I didn't read the first lines  :P

Adrigabbro

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Re: Edain Demo 4.1 - Your Impressions
« Antwort #40 am: 19. Aug 2015, 20:11 »
I am currently downloading 4.1.2.
As for the patchnote, it seems fair. Most welcomed changes are, in my opinion, the self healing on battlewagons and reduced health for heroes.
Also, I'm eager to try those new differences between inner resource buildings and setllement buildings and I'm glad you found a way to integrate Ram Riders.

Of course, thank you for the bugfixes.


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