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Autor Thema: Glorfindel23's Map Pack  (Gelesen 240529 mal)

Noldorin Cuthalion

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Re: Glorfindel23's Map Pack
« Antwort #225 am: 12. Mär 2016, 14:34 »
I don't understand this...
Why should the Gondor Player be able to build Harad Units?
They were enemies..!

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #226 am: 12. Mär 2016, 14:43 »
I don't understand this...
Why should the Gondor Player be able to build Harad Units?
They were enemies..!

I've changed my description (I made a mistake when I was writing)

Noldorin Cuthalion

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Re: Glorfindel23's Map Pack
« Antwort #227 am: 12. Mär 2016, 14:45 »
Yeah, Ok now it makes sense.
Thanks! :)

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #228 am: 13. Mär 2016, 15:52 »
New Upgrade for the Lothlorien in Caras Galadhon :

https://www.youtube.com/watch?v=vr3IL52W6Qc&feature=youtu.be
________________________ ______________________

New Unit for Lothlorien in Caras Galadhon :

Galadhrim Pikeman








UlfricStormcloak148

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Re: Glorfindel23's Map Pack
« Antwort #229 am: 13. Mär 2016, 20:27 »
Nice upgrade.

I have found a bug for your map Henneth Annûn. When we play Mordor, it's virtually impossible to kill the Gondor Building except the ranger tent and plot building.

Otherwise I really love your map too short but nice especially with the wood around the main base.

You should add the Mumak War paint too.

Cannot wait to see your Harad special map.

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #230 am: 14. Mär 2016, 18:34 »
Nice upgrade.

I have found a bug for your map Henneth Annûn. When we play Mordor, it's virtually impossible to kill the Gondor Building except the ranger tent and plot building.

Otherwise I really love your map too short but nice especially with the wood around the main base.

You should add the Mumak War paint too.

Cannot wait to see your Harad special map.

Thank you for your comment I will fix these bug
________________________ ______________________

It's just a little video with the new unit "Galadhrim Spearman"
https://www.youtube.com/watch?v=JXq1ZBro96M&feature=youtu.be

The bug for Henneth Annun is fixed
https://www.youtube.com/watch?v=uS6L3gXczec&feature=youtu.be

For Minas Tirith and Hennet Annun the color of the ranger swordman is fixed  ;)

UlfricStormcloak148

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Re: Glorfindel23's Map Pack
« Antwort #231 am: 16. Mär 2016, 13:24 »
Really nice, have you changed the link for the maps Caras Galadhon and Henneth Annûn ?

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #232 am: 16. Mär 2016, 17:08 »
Rhun Preview :

Edain Wiki
Playlist of the map

Download Link :
The Rhun v1.1.1










________________________ _______________________

For the maps of Henneth Annun and Caras Galadhon I will change the links this week
« Letzte Änderung: 25. Jun 2016, 23:25 von Glorfindel23 »

UlfricStormcloak148

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Re: Glorfindel23's Map Pack
« Antwort #233 am: 16. Mär 2016, 17:28 »
Really nice, I like it.

Which Easterling unit can we made in your map ?

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #234 am: 20. Mär 2016, 14:39 »
I will make a video to show you the new units and explain the new system of upgrade
________________________ ________________________ ______

I have made a video to show the units of the map and their upgrades system

https://www.youtube.com/watch?v=1DS-yIwscVc


Henneth Annun v1.1 Released :

- I've just fix the bug of the buildings with a new system now you must broke the ranger tent to distroy their buildings (To dostroy the citadel you must broke two tent)

Download Link
http://www.mediafire.com/download/zgaz6bct6z0z10u/Henneth+Annun+v1.1.rar
________________________ ________________________ ______

https://www.youtube.com/watch?v=fPPCU5C39TI&feature=youtu.be

UlfricStormcloak148

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Re: Glorfindel23's Map Pack
« Antwort #235 am: 20. Mär 2016, 15:24 »
Really enjoyed your first video, nice system with the armor and forged blade they looks like in the movie like that, and thanks for add the bolt and not fire arrow it's fetting for them, hell even Haradrim need more bolt than fire arrow

Glorfindel23

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Re: Glorfindel23's Map Pack
« Antwort #236 am: 23. Mär 2016, 19:56 »
Rhun 1.0 Released

Description :
- The player out of the castle must play with the dwarves
- The player in the castle must play with the mordor
- Some new units for the dwarves and the Rhun
(this is just a little fortress in the Rhun, soon I will make the capital of the Rhun "Mistrand")

https://www.youtube.com/watch?v=yzSXPq2Fb0s&feature=youtu.be

All informations are in the playlist of the map
-> https://www.youtube.com/watch?v=1DS-yIwscVc&list=PL4eAoUNCNip8y3ek3IgwbLU4AVrTUdDDw

Download Link :
http://www.mediafire.com/download/v9hi884xswju9jy/Rhun+v1.0.rar
« Letzte Änderung: 23. Mär 2016, 21:44 von Glorfindel23 »

Sawman

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Re: Glorfindel23's Map Pack
« Antwort #237 am: 24. Mär 2016, 17:24 »
Hey Golrfindel just tried your Rhun map it is pretty cool and I really like it :) but there are some flaws

1. The defender has no command points to make a army, you can capture the flags outside the base but that only gives you about 200 more cp I understand that you didn't want to give the defender Mordor buildings and yes it makes sense but you can have barely any units because of it
2. Minor thing bug the mill outpost doesn't give you a discount on evil men when it says it does
3. this happened to me twice, the ai captured the bottom left flag after I did and crashed the game twice for me, I don't know if its because its the ai or what
4. If you make Khamul he will damage the buildings you can capture because of his passive I don't know if there is a way to fix this
Overall I really like what you did with this map especially with the Dwarves keep up the good work  :)

UlfricStormcloak148

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Re: Glorfindel23's Map Pack
« Antwort #238 am: 24. Mär 2016, 18:02 »
On the contrary Sawman, there is no need for Mordor to have others buildings. Use the option to have 18 000 command points at the beginning of the game.

I made an army of 18 000 of Easterling, it takes time especially when you upgraded all of them.

Sawman

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Re: Glorfindel23's Map Pack
« Antwort #239 am: 24. Mär 2016, 18:30 »
Yes Ulfric you can do that but I'd rather not have 1 frame per second because  of 18,000 cp so id suggest making the buildings that produce resources in the main base have pantry upgrades instead of arrow towers