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Autor Thema: English version Edain Mod 2  (Gelesen 83284 mal)

Melkor Bauglir

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Re:English version Edain Mod 2
« Antwort #105 am: 12. Aug 2012, 15:21 »
Thats quite simple:
A crypt on level 1 summons him at level 1.
A crypt on level 2 summons him at level 3.
A crypt on level 3 summons him at level 5.
A crypt on level 4 summons him at level 7/8 (I am not sure).
A crypt on level 5 summons him at level 10.

The only problem is that Karsh himself can't give experience to the crypt. By the way: you upgrade the crypt while killing enemy units with normal barrow wights.
(And sorry for my english :D)


Gruß
Melkor Bauglir

Saqlain

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Re:English version Edain Mod 2
« Antwort #106 am: 12. Aug 2012, 15:28 »
Thankyou Sir Melkor. If we summon karsh and make him permanent, then after that what does the karsh train option at crypt does. I have tried a few times but it simply kills the targeted units and nothingelse since karsh has already been summoned. Shouldnt it be disabled after karsh summoning?

Melkor Bauglir

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Re:English version Edain Mod 2
« Antwort #107 am: 12. Aug 2012, 15:38 »
I hope I'm right here (because I didn't use barrow wights often) but in my opinion you must kill Karsh at first, so he isn't there any longer and then summon him again (with a better crypt).
Here is an example:
You have a crypt at level 1 and now you summon Karsh. Then he will be at level 1. Now Karsh dies but while the skill for summoning him is reloading you recruit some normal barrow wights and kill masses of enemies so the crypt reaches level 4. If you summon the lord of barrow wights now again he will be at level 7. The Karsh you have in battle can't reach new levels so it needs another summoning of him. While being there he can't gain experience.
But to answer the second question: Yes, all in all the option of killing troops while Karsh is already there is useless. But it isn't that complicate not to use it. [uglybunti]


Gruß
Melkor Bauglir

Saqlain

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Re:English version Edain Mod 2
« Antwort #108 am: 12. Aug 2012, 17:03 »
Thanks again Sir Melkor for a detailed response.

Saqlain

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Re:English version Edain Mod 2
« Antwort #109 am: 12. Aug 2012, 18:19 »
I have three odd issues.
1. The orcs trained from inn for Angmar cant be trampled (i was playing with rohan and all my cavalry just ran through them)
2. Radagast first power_some kind of wizard blast should stack but it doesn't.
3. And the last power lady Eowyn (ich bin kien mann, i am not a man)  stacks but an odd yellow arrow head  appears over various units if it is activated. It is over Eowyn as well moving from top to down . Is that ok? Looks quite odd
 Thanks

nrich61

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Re:English version Edain Mod 2
« Antwort #110 am: 5. Nov 2012, 16:29 »
I just thought of an awesome idea!

A kickstarter to hire someone to translate to engrish!!!

The Dark Ruler

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Re:English version Edain Mod 2
« Antwort #111 am: 5. Nov 2012, 16:33 »
A kickstarter won't be necessary, because we did something differenc recently.
You can have a look at this thread here.
http://forum.modding-union.com/index.php/topic,24143.msg
We'll post the contents separated into smaller parts into the forums.
Anyone who wants to may take one part and translate it into english language.
And according to recent past we'll make a rather good success. :)
Leg dich nicht mit Idioten an. Sie ziehen dich auf ihr Niveau herunter und schlagen dich dann mit ihrer Erfahrung.

Djuulzor

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Re:English version Edain Mod 2
« Antwort #112 am: 10. Jan 2013, 12:35 »
hey The dark ruler

i personaly cant wait to see edain in english, so is the text that needs translating in the link al the remaining text or just part 1 of many to follow??

thanks in advance

p.s. i don't want to sound pushy XD

Gnomi

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Re:English version Edain Mod 2
« Antwort #113 am: 10. Jan 2013, 12:43 »
This should be the last parts at the moment, but while doing more stuff for the mod also more text appears, so we always need more text.^^

Djuulzor

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Re:English version Edain Mod 2
« Antwort #114 am: 10. Jan 2013, 17:57 »
i noticed in the german forum they were done translation so when will the english mod be released
can't wait :)
« Letzte Änderung: 11. Jan 2013, 15:29 von Djuulzor »

dskod1

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Re:English version Edain Mod 2
« Antwort #115 am: 11. Mär 2013, 08:08 »
What translation complete?!?! Link?  :)

Well that is good news to hear. Chances are if they have not released it now they will most likely be releasing it with version 4.0 and if they have finished translation this means there is no more items to add which means 4.0 will be here soon.......... I hope  :o

Gnomi

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Re:English version Edain Mod 2
« Antwort #116 am: 11. Mär 2013, 10:32 »
The translation will be released with version 4.0, as said on moddb.^^
Most of the work is done, but there is always coming more work because of all the new things.

dskod1

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Re:English version Edain Mod 2
« Antwort #117 am: 11. Mär 2013, 23:53 »
cool sounds good.

Can't wait for 4.0

Dark_Ansem

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Re:English version Edain Mod 2
« Antwort #118 am: 17. Aug 2013, 23:25 »
The translation will be released with version 4.0, as said on moddb.^^
Most of the work is done, but there is always coming more work because of all the new things.
nothing coul make me happier :D