Modding Union

[en] Edain Mod => [Edain] Discussion and Feedback => Thema gestartet von: Florisz am 31. Okt 2009, 15:30

Titel: English version Edain Mod 2
Beitrag von: Florisz am 31. Okt 2009, 15:30
Hey people,

First of all, thank you for making a wonderfull mod  xD

I'm from http://www.the3rdage.net/index.php (http://www.the3rdage.net/index.php) (maybe you know it? Possible since some guy wanted to combine the Edain, SEE and RJ mods). There are a lot of people that really like this mod, but simply don't play it because it is in German, and they don't understand it(I do a little bit since I'm Dutch), and that's actually quite sad. So, I was wondering how far the translation to English was. At The 3rd Age, there already is someone trying to translate it, but maybe the real team needs some more help. If you want it, I could do it, or help you with it.

Kind regards,

Florisz
Titel: Re: English version Edain Mod 2
Beitrag von: Lord of Mordor am 31. Okt 2009, 15:37
Hi Florisz,

welcome to our website :)

Translating a large mod like Edain unfortunately takes up a lot of time, and most of us have a lot of work with creating the mod already, so progress is slow. I didn't know there was someone at T3A already working on a translation, could you give me a link to the project (or tell me which user it is?).

We are considering some alternatives at the moment, like creating an English manual instead of translating the mod itself (which is several hundred pages of text). We'll announce it on our Moddb profile if we have news for you :)

Regards,
Lord of Mordor
Titel: Re: English version Edain Mod 2
Beitrag von: Lars am 31. Okt 2009, 15:42
Hey Florisz,

actually I am right now working on the translation, but I can't really tell you how far it is right now since I'm not a member of the Edain Team. If you want to help you might send a PM to Simbyte, he is kind of coordinating the translation.

Lars
Titel: Re: English version Edain Mod 2
Beitrag von: Simbyte am 31. Okt 2009, 16:03
Zitat
At The 3rd Age, there already is someone trying to translate it

I'd really be interested in a link to this topic. Surely you know that the mod is our own project, and we would not like anyone to work on it without permission.
But of course we are always looking for help here, so maybe he could work together with us.
Titel: Re: English version Edain Mod 2
Beitrag von: Florisz am 3. Nov 2009, 15:50
I'll try to find that topic again :P Plus the guy that was working on it was going to somewhere I don't know...


Ok, I found it, and it seems the guy said this:

Zitat
Nope but I downloaded the strings and translated most of the document. I used google translator. If you want it I'll try it out, see if it worls and if it foes I'll pm the contents. For some reason I can't upoad @*##@ not even a 1 byte pic!

http://forums.revora.net/index.php?showtopic=48755&st=2200&start=2200 (http://forums.revora.net/index.php?showtopic=48755&st=2200&start=2200)

And, iirc, in the manual are all hero spells and stuff also described, right? I don't really remember it 8-|
Titel: Re: English version Edain Mod 2
Beitrag von: Lars am 3. Nov 2009, 15:56
Zitat
I used google translator
Well, that doesn't sound like a real translation, because in most cases the results of the google translator are just...really funny but don't get anywhere near the original meaning.
Lars
Titel: Re: English version Edain Mod 2
Beitrag von: Florisz am 3. Nov 2009, 19:39
That's true, but still.

Titel: Re: English version Edain Mod 2
Beitrag von: Lars am 3. Nov 2009, 19:52
Yeah but I can assure you we are really trying to get on with translation, but its difficult because most of us don't really have much time for this.
And as we are not using Google Translator or similar applications, it is much work, I think the lotr.str has got about 500 or more pages if you copy it into Word. Additionally, some of the descriptions are very hard totranslate.
Titel: Re: English version Edain Mod 2
Beitrag von: Florisz am 4. Nov 2009, 19:37
That's a lot... 500 pages...
Titel: Re: English version Edain Mod 2
Beitrag von: aelrond am 4. Nov 2009, 20:01
Yes. Its like, you want to translate a whole book xD

Very hard for u ;)
Titel: Re: English version Edain Mod 2
Beitrag von: Simbyte am 4. Nov 2009, 20:41
It isn't easy indeed, but we are making some progress at the moment.
I'm sure the english community won't have to wait for too long now.
Titel: Re: English version Edain Mod 2
Beitrag von: drogoth2325 am 5. Nov 2009, 22:46
Hi everyone I am drogoth2325 from revora just like Floriz(on revora I am known as drogoth232) . Um I was doing the translations for my self... I am sorry if anyone was angered. But if you dont want anyone to have it then fine. Its your decision. If you want I'll try to get a German language teacher to translate it. (I go to Miami Killian Senior in Miami) Again I was doing it for myself, if I angered any one sorry. I wont give it to anyone if you dont want me to... I will now ask for permission to give it to a german teacher, and ask him to translate it.

drogoth2325
Titel: Re: English version Edain Mod 2
Beitrag von: Simbyte am 5. Nov 2009, 22:51
If you know someone who could help with the translation, please feel free to tell him to contact us.

He can either register in this forum, or if he likes he could write a mail to me first (simbyte[at]gmx.de).

We are always happy about some help, but we would of course like to have it organized properly.
Titel: Re: English version Edain Mod 2
Beitrag von: drogoth2325 am 5. Nov 2009, 22:56
Ok... What does the bottom row from where you add posts say?
Titel: Re: English version Edain Mod 2
Beitrag von: Simbyte am 5. Nov 2009, 22:59
That's just my signature, quoting a traditional German song called "Die Gedanken sind frei".
It's a bit hard to translate, it means something like "Your thoughts will always be free".
Titel: Re: English version Edain Mod 2
Beitrag von: Lars am 5. Nov 2009, 23:01
Do you mean "Antworten", "Benachrichtigen" and so on?
It means "Reply", "Inform" (You will get E-Mails if anyone posts in the Topic), "Mark as "Not yet read"", "Send Topic", "Print"
Titel: Re: English version Edain Mod 2
Beitrag von: drogoth2325 am 5. Nov 2009, 23:19
Thanks! So... Do I have permission to use the file for translation?
Titel: Re: English version Edain Mod 2
Beitrag von: Simbyte am 5. Nov 2009, 23:28
Please do not translate it yourself, you would only do some work that we have perhaps already done.
Just tell us if you or someone else wants to help, then we can coordinate this.
Titel: Re: English version Edain Mod 2
Beitrag von: drogoth2325 am 6. Nov 2009, 00:21
Ok... I'll keep my silence.
Titel: Re: English version Edain Mod 2
Beitrag von: tormy am 14. Dez 2009, 15:34
Hello! This mod looks excellent, but I don't understand German sadly...:(
Please if someone can...translate it to English!
Also I have a question. I've tried Mordor...I can build units, and I understand the purporse of the buildings more or less, but I cannot go above 150 Command Points. What can I do to raise the CP limit, because this 150 is nothing.
Titel: Re: English version Edain Mod 2
Beitrag von: Lars am 14. Dez 2009, 15:38
Hi tormy,
we are actually working on a translation, but as we have to translate more than 500 pages this is going to take some time.
To get more Command Points with Mordor you have to build "Aufseher" in the Orc Pits.
Lars
Titel: Re: English version Edain Mod 2
Beitrag von: tormy am 14. Dez 2009, 16:01
Hi tormy,
we are actually working on a translation, but as we have to translate more than 500 pages this is going to take some time.
To get more Command Points with Mordor you have to build "Aufseher" in the Orc Pits.
Lars

Wow, now I understand that why is the translation takes a lot of time to complete. I am happy that you guys are still working on it! Thanks a lot, and thanks for the help as well! :)
Titel: Re: English version Edain Mod 2
Beitrag von: tormy am 14. Dez 2009, 16:46
Oh, one more question, if you don't mind. Can I use custom heroes in multi skirmish games in the mod? Because as I see, I cannot recruit heroes at the fortress at all.
Titel: Re: English version Edain Mod 2
Beitrag von: Lord of Mordor am 14. Dez 2009, 16:48
No, custom heroes are unfortunately not working in this mod. It's best to disable them before you start a game to prevent any unnecessary errors.
Titel: Re: English version Edain Mod 2
Beitrag von: tormy am 14. Dez 2009, 17:25
No, custom heroes are unfortunately not working in this mod. It's best to disable them before you start a game to prevent any unnecessary errors.

Ok, thanks! :)
Titel: Re: English version Edain Mod 2
Beitrag von: tormy am 14. Dez 2009, 18:09
Sorry..yet another question: It looks like that the Lothlorin faction isn't finished? I cannot build units at all, and only 4 buildings are available.
Titel: Re: English version Edain Mod 2
Beitrag von: Gnomi am 14. Dez 2009, 18:10
In your fortress you have an ability called "Saat des Goldenen Waldes" or something like that.
You can build Build slots with this ability. There you can build barracks etc.
Titel: Re: English version Edain Mod 2
Beitrag von: Adamin am 14. Dez 2009, 18:17
It's that button with the picture of a buildslot. ;)
Titel: Re: English version Edain Mod 2
Beitrag von: tormy am 14. Dez 2009, 21:30
Ah, thanks a lot! :) Sorry for the dumb questions, but we don't understand anything because of the language... :D
Titel: Re: English version Edain Mod 2
Beitrag von: Gnomi am 14. Dez 2009, 21:31
That's no problem... we have many people in germany who don't know how to build troops with Lorien :P But that's not because they don't understand... it's just because they are too lazy to read the texts :D
Titel: Re: English version Edain Mod 2
Beitrag von: tormy am 16. Dez 2009, 01:14
Okay. We can play properly now. We don't know the meaning of some of the spells and/or hero/unit abilities, but it's no biggie. However, yet another question! :D
We don't understand the ring mechanic. Example: I cannot pick up the ring with the witch king for example, and he supposed to carry it. I can pick up the ring with an ordinary unit. Now what should I do with the unit, which is carrying the ring?
Can someone explain the whole process please?

PS. This mod is awesome. It's like 5x better than the vanilla game. Hats off lads! :)
Titel: Re: English version Edain Mod 2
Beitrag von: sstrangee am 16. Dez 2009, 02:25
you can't pick up the ring with the ring hero of your faction, the witch king in angmar faction is the ring hero so that's why you coulnd't piked up, but ones you have it with other unit or other hero you have to give it to the ring hero like the witch king in this case, and so he will have new skin and new powers, the ring heroes are:

Angmar: witch king
Modor :  Gorthaur ( he will become sauron after you give him the ring)
Isengat: Saruman
Goblings: Kandra (Shelob) or  you can place the ring into the dragon armory of the goblings and Smaug will be avalible for you (recomended)

Gondor: Denethor or Gandalf
Lothlorien: Galadriel ( here you will choise between good or bad Galadriel, see your self what hapens, but if y you decide for a Dark galadriel, the optios to recluit mirkwood units and ents will be no more)
Imladris: Erlond or Glofindel (when he have the ring he will have the power of resurrect Arwen Erlond and and Gwaihir, it has to be in the same place the person die)
Dwarfs: like the goblings smaug you have place the ring into the Mausoleum of Durin, and Durin will become avalible
Rohan: Radagast (he can use the ring to summon a tornado for a set time)

i hope this helps you, sorry for my english

For the spells, you will have to be more specific, and i gladly will help you,  enjoy...

Question: When will be released the 3.3 version?

Titel: Re: English version Edain Mod 2
Beitrag von: tormy am 16. Dez 2009, 13:05
Thanks a lot, but how can I give the ring to the Witch King for example? I can see the icon of the ring above my unit, but I see no option to give it to the hero [Witch King or Gandalf for example...]

Oh wow, 3.3 is coming? Can you tell me about some of its features? :)
Titel: Re: English version Edain Mod 2
Beitrag von: Lars am 16. Dez 2009, 13:13
It's about just the same as in the original game: You select the horde which picked up the ring and now you move your cursor above the ring hero and right click (just as with the fortress in the original game). Now your horde gives the ring to the ring hero.

Here you can see some pictures of 3.3:
http://forum.modding-union.com/index.php/topic,4174.0.html
http://forum.modding-union.com/index.php/topic,4211.0.html
http://forum.modding-union.com/index.php/topic,4264.0.html

3.3 concentrates on some new features for the good factions Dwarves (Zwerge), Imladris, Rohan and Gondor.
Titel: Re: English version Edain Mod 2
Beitrag von: tormy am 17. Dez 2009, 14:14
Thanks for the help!..can't wait for 3.3! :)
Btw, how is the translation going? How much time left 'til the english version?
Titel: Re: English version Edain Mod 2
Beitrag von: Lars am 17. Dez 2009, 14:23
We are making better progress than some months ago, but don't expect an english version in the near future. We are doing our best  :)
Titel: Re: English version Edain Mod 2
Beitrag von: tormy am 18. Dez 2009, 00:19
Thanks for your help and answers Lars! Can't wait for the english version! This mod is truly epic. Awesome work lads!  8)
Titel: Re:English version Edain Mod 2
Beitrag von: K1LL3R am 21. Okt 2010, 00:16
This may annoy you and i'm sorry if there is a problem with this.. i have been working on a translation using multiple dictionary's/translators (wanted to try to get it as right as possible).. I am currently about 55000 lines of 73884 lines of code. I have also got a German friend who has been going through and correcting as much as he possibly can. As you can see we have been doing this for quite a while and are not thinking of stopping until we get it finished (obviously we have other engagements but other then that we will keep working on this). I am just planning on using this as temporary measure until you guys finish up on your, most likely more accurate, translation. I am sorry if this annoys you but i am not a person with much patience when it comes to a mod this good.
Titel: Re:English version Edain Mod 2
Beitrag von: nrich61 am 7. Feb 2011, 01:37
I would like to help with the translation, I posted on moddb and sent message but havent herd back, if you guys are already working on it, then I would like to assist :).

http://www.moddb.com/mods/edain-mod/#1904261
Titel: Re:English version Edain Mod 2
Beitrag von: leander7777 am 17. Mär 2011, 05:15
Did you receive a reply, by now?
Titel: Re:English version Edain Mod 2
Beitrag von: Wolf3131 am 21. Mai 2011, 19:29
Two questions.

One:  Update on the mod?

Two:  Update on the english version?
Titel: Re:English version Edain Mod 2
Beitrag von: llcrazyfanll am 22. Mai 2011, 01:01
Two questions.

One:  Update on the mod?

Two:  Update on the english version?
1 : Theyre going to release a new version soon, but they won't say the exact date.
Titel: Re:English version Edain Mod 2
Beitrag von: Wolf3131 am 22. Mai 2011, 05:41
Thanks. 
As long as its still being worked on I don't care.  A new version for the game or for English version?

And I hope you don't mind questions:

How can I get Mission Todescampf to start?
Are there any other gladiator-style maps other than the ones labeled Misson: ______ in the 'vanilla' version of this mod?  If not are there any submods with them? 
Mission Haradwaith crashes on startup
Can you explain to me all the abilities of Gwaihir's abilities.  He seems to be some kind of buffer, but without being able to read it, you can imagine how difficult it is for an english-user to figure out what they do :D
And finally: How can I get hobbitworkers, they don't apear in the inns for me.  Were the cut out of the latest version
Titel: Re:English version Edain Mod 2
Beitrag von: llcrazyfanll am 22. Mai 2011, 12:17
I meant the normal /German version.
If u want to play ''todeskampf'' you have to play without AI and select one Hero and let him go to the''tower''(in the middle of the map). Then you have to wait a bit (about 10 seconds) and you can start.
And here is a good Gladiator Map:
http://www.file-upload.net/download-3112219/arena.zip.html
Open it with Winrar/7zip and extract it to : user/appdata*/roaming/my lord of the rings  rise of the witchking files/ maps
*this file is often hidden. google is ur friend
p.s. this is for windos 7 and vista
Titel: Re:English version Edain Mod 2
Beitrag von: ernesto-m am 22. Mai 2011, 13:10
...Mission "Haradwaith", will be fixed in release version 3.7


massiv mappergreetings
-ernst-
Titel: Re:English version Edain Mod 2
Beitrag von: Wolf3131 am 22. Mai 2011, 14:20
Thank you!

Update:
Can you explain to me all the abilities of Gwaihir's abilities.  He seems to be some kind of buffer, but without being able to read it, you can imagine how difficult it is for an english-user to figure out what they do
And finally: How can I get hobbitworkers, they don't apear in the inns for me.  Were the cut out of the latest version

PS:  You people are very quick to reply.  I appreciate your help.
Titel: Re:English version Edain Mod 2
Beitrag von: Gnomi am 22. Mai 2011, 16:49
You can't get hobbit workers in the new versions, we have deleted them and put all hobbit units in the Inn.
Titel: Re:English version Edain Mod 2
Beitrag von: Wolf3131 am 22. Mai 2011, 18:08
So there is no way to get the hobbit heros with that faction?
Titel: Re:English version Edain Mod 2
Beitrag von: Gnomi am 22. Mai 2011, 19:08
No.
You get Frodo and Sam when you give Galadriel the ring and she declines it, Merry should be biuldable with Rohan and Pippin with Gondor.
Titel: Re:English version Edain Mod 2
Beitrag von: Wolf3131 am 23. Mai 2011, 01:50
Thanks for all the help.
Titel: Re:English version Edain Mod 2
Beitrag von: papierman am 25. Jun 2011, 21:18
The english version of a mod progress ??
Titel: Re:English version Edain Mod 2
Beitrag von: Gnomi am 25. Jun 2011, 21:19
We're working on an english version and most of the work is done. :)
Titel: Re:English version Edain Mod 2
Beitrag von: tormy am 4. Jul 2011, 13:14
Good to hear!..but when is it gonna be released? :P
Titel: Re:English version Edain Mod 2
Beitrag von: Gnomi am 4. Jul 2011, 13:40
When it's done.^^
We don't know when our translators have finished the translation. Leander (our main translator) says that he will be finished with the translation in this year., but if he really manages it... I don't know, sorry.
Titel: Re:English version Edain Mod 2
Beitrag von: tormy am 18. Jul 2011, 14:15
This year?! I thought it's coming out in the next weeks....Damn, you guys said the same stuff a year ago :P:(
Titel: Re:English version Edain Mod 2
Beitrag von: Wolf3131 am 4. Aug 2011, 05:29
Could you explain a little about the Rohan faction?  I understand how the peasants can be upgraded with the use of the power but what does upgrading a farm with a unit do?  It looks like it makes certain units available as long as that farm exists, but where would I build these units?  Thanks :D

Really looking forward to the campain but its impossible for me to do in German, so i'll be waiting soon.
Titel: Re:English version Edain Mod 2
Beitrag von: Schatten aus vergangenen Tagen am 5. Aug 2011, 12:37
You can summon the infantery-hordes with a "Herold" who you can create in the "Rohan-Kaserne". But it seems that you are playing an old version of the Edain Mod. In the newest version the campaign already exists and there is a new infantery system for the faction Rohan.
Titel: Re:English version Edain Mod 2
Beitrag von: Wolf3131 am 5. Aug 2011, 22:41
Thanks, they were hiding behind what I thought was a banner carrier upgrade and unreadable german :D.

You are right, im not using the newest version but thats because you haven't updated it on the ModDB or in the english section of the forum so english-speakers probably never saw it :(.  I don't know what you mean by "In the newest version the campaign already exists", the version im using now has a campain, its just impossible to play without knowing german :D

Thanks!
Titel: Re:English version Edain Mod 2
Beitrag von: Schatten aus vergangenen Tagen am 8. Aug 2011, 00:41
Ah okay, I thought you're looking forward generally to the campaign. ^^
But now you know that there's a version 3.7.1 out there and it's just waiting for you, unless you already have it now. :D
Titel: Re:English version Edain Mod 2
Beitrag von: CountBagatur am 9. Aug 2011, 15:02
Hello Friends.
I am a new man in your site. Sorry for my behavior. Can i speak with developer of Edain Mod 3.7.5?? I want to help Edain Mod team aith texturing, skinning or beta-testing.

Yours faithfully Alexander
Titel: Re:English version Edain Mod 2
Beitrag von: oschatz am 9. Aug 2011, 17:52
The Leader of the Team is calles Ealendil der Dunkle, But i thhnk you can also ask Gnomi Adamin or Lord of Mordor
Titel: Re:English version Edain Mod 2
Beitrag von: Galadhrim_warrior am 9. Aug 2011, 21:07
Hi Count Bagatur) I see you too register on this webpage)) Verry good))
Now, you must talk with Gnomi and after that, we will see your new task's)

Titel: Re:English version Edain Mod 2
Beitrag von: Galadhrim_warrior am 9. Aug 2011, 21:08
For the moderator's:

Be atention i badly speak in english but i want train my skill's..... and after all, this year i will learn German language)

Many thank's to you and for your beautifull mod)
And Greating's from Ukraine with the city on the Black Sea in Odessa!
Titel: Re:English version Edain Mod 2
Beitrag von: CountBagatur am 10. Aug 2011, 16:09
Okey, Galadrim. I am waiting now the PM
Titel: Re:English version Edain Mod 2
Beitrag von: tormy am 25. Okt 2011, 22:42
Hello, still no english version?  :(
Titel: Re:English version Edain Mod 2
Beitrag von: peioba am 23. Dez 2011, 15:20
Hello

It is said in your moddb page that the english version is near completion
but when will release this translation
I know the question is often asked  but i just want to know for wich version will it be
Sorry for my english i'm french
Titel: Re:English version Edain Mod 2
Beitrag von: Buffo Boffin am 23. Dez 2011, 15:36
A ModDB Gnomi a dit que la traduction est fini, mais il y a des parts qui ne sont plus actuelles. Alors ils doivent remanier cettes parts et éprouver toute la traduction. Probablement, ils vont la publier au début de l'anée prochaine, mail ils ne peuvent garantir rien. 
Titel: Re:English version Edain Mod 2
Beitrag von: peioba am 23. Dez 2011, 20:40
Je te réponds en français et je suis désolé pour les autres qui comprendrait pas
merci de ta réponse
Tu fais partie de la team de création d'un des mods de la modding-union?
En tout cas si cela sort en début d'année ça va faire un bon cadeau post-noël
Titel: Re:English version Edain Mod 2
Beitrag von: Núkumnëhtar am 24. Dez 2011, 01:06
I offer my translation services, if it is needed, to the Edain mod to speed and English version along.

If a resume is needed: I worked on the Rhovanion Alliance mod from its beginning until its end, I took German in university and translated history journals from German to English, and whilst I am by no means fluent in German I am able to use the services of various translation sources to decipher as accurate a translation as possible.
Titel: Re:English version Edain Mod 2
Beitrag von: Adamin am 24. Dez 2011, 15:21
Hmm...
But then again, your other post wasn't written in a really good german...
Titel: Re:English version Edain Mod 2
Beitrag von: Núkumnëhtar am 24. Dez 2011, 23:17
Agreed. I'm better at German to English than I am from English to German, however.
Titel: Re:English version Edain Mod 2
Beitrag von: vegetassj am 30. Dez 2011, 13:55
any news about the english translation?
Titel: Re:English version Edain Mod 2
Beitrag von: BLSmith2112 am 10. Jan 2012, 18:49
I really hope a translation truly is in progress and nearing completion.

Your mod seems amazing from the little I played. I would play more but I don't understand any of the text I am looking at. No offence or anything but I worry a lot when it comes to mods and "in-progress" projects. Year after year I've seen excellent mod-teams disband after a prolonged development cycle and the mod(s) are never heard from again. It's been well over two years since this thread was created.

I personally do not mind the German audio, or even the German video from the introduction. All we really need to have in order to enjoy the mod is translated text. Even if the translation is choppy and imperfect, it will at least be something we English speaking folk will be able to get used to while waiting for a more refined version.

So when someone like Mr. Núkumnëhtar comes along and offers his translation services, I'd personally say go for it! The more the merrier, and even if the translation(s) aren't perfect - they'll at least move the mod along towards a beta. Perhaps you guys could simply release a English beta using text as the only difference between the current mod and an updated one. If you guys pride yourselfs on releasing a 100% finished product, then can you please throughouly update us on its progress. What has been completed? What is left? Are all the pieces in place, or are you waiting on anything (a team-mate, etc). Are there any projected delays? Are you still on track for an "early January" release?

Good luck guys, and I've got your mod on top of my favorites list to check back on frequently!
Titel: Re:English version Edain Mod 2
Beitrag von: Elros am 4. Feb 2012, 21:33
Hey guys!
Actually we're working on an English version of the mod, but we simply don't know when it's gonna be released. We would say it in every developer's words: "It's done when it's done", but of course we all know how jittery you are! Unfortunatelly we cannot confirm any release date to not make you embarassed if we won't release it at this date - but be ensured that we're working at full speed! In the good hope that you stay faithful to Edain, I and the whole team of the Edain mod wishes you a good game!

Edain - side by side 'till death!
Titel: Re:English version Edain Mod 2
Beitrag von: Norgur am 9. Feb 2012, 21:09
Translating a Mod uses to be a great amount of work to get done, especially with mods that have grown over years and hence are full of tooltips, unit descriptions and so on. But I assure everyone in here: We're doing everything we can to bring you the Edain-experience in English as soon as we can, with the best quality we can.
I wish I could give you more than these words, but I got no time for that since I have got a Mod to translate ;)
So far,
Norgur
Titel: Re:English version Edain Mod 2
Beitrag von: Wolf3131 am 22. Mär 2012, 23:33
Its been a while since an update on this...I must be honest I'm very anxious to get my hands on Edain's english version :p
EDIT: Actually...could you set up some kind of dev version of this?  One that may contain bugs but has all the work you've got done now?  I'd really like some of the basic translating ASAP, IMO the campaign can wait.  Now I sound demanding, sorry :)
EDIT2:  Also, I'm not sure how difficult this would be, but I've been playing Edain for almost a year now and what I really want with this is some way to disable the palantir.  Its fun most of the time, but sometimes I'd rather play with it off so the games dont abruptly end when the first person gets the last power and destroys your whole army in seconds.  Then if you survive, it just becomes a war aginst palantirs, and units seem useless and not worth building.  Though I prefer the turtle defense, which is why my games last so long :/
Titel: Re:English version Edain Mod 2
Beitrag von: Treacleman am 24. Mär 2012, 14:01
I agree with Wolf that any form of translation, however unfinished, would be good.  I've been playing Edain for a while now, and there are still many powers and units I simply don't understand.  If you released whatever you have translated now, I could recommend the game to my friends and they'd actually play, heck, even Google Translate could give enough of an idea of what each thing does to be understandable.  BFMEII has a massive English audience: releasing Edain in English, however poor or unfinished, would almost double the number of your players. 
Titel: Re:English version Edain Mod 2
Beitrag von: Wolf3131 am 26. Mär 2012, 00:20
I'm not sure about an actual release, but a dev version update-as-you-go would be great.  Making something incomplete set up as though it is a full release is unprofessional.  But having a little dev use-at-your-own-risk version is great.  Especially for the hundreds of BFME fans that are bored with vanilla, and don't want to bother with attempting to understand how Edain works while its in German.  All I can say is there are certain things that would need to be translated for playable reasons (powers, units, etc.) and there are things that can wait (campain, map names, map descriptions).  I really think prioritizing these things and releasing them in steps of dev versions would be great.  It would also offer for glitched translations such as "This unit are a very effective unit" verse "This unit is a very effective unit" to be recognized faster and have most of them dealt with before the official release.
Titel: Re:English version Edain Mod 2
Beitrag von: Gnomi am 26. Mär 2012, 00:30
And exactly these are the things which takes years as most of the texts are descriptions of units, powers, etc... :P
The campaign is only a very small part. In the last few weeks we had very much to do as we all wrote many exams in this time.

We have said many times that we will release the versino as soon as we finished it. We don't know when exactly this will be, but you can believe us, that we want it to be finished too.
Titel: Re:English version Edain Mod 2
Beitrag von: Wolf3131 am 26. Mär 2012, 02:31
And exactly these are the things which takes years as most of the texts are descriptions of units, powers, etc... :P
The campaign is only a very small part. In the last few weeks we had very much to do as we all wrote many exams in this time.

We have said many times that we will release the versino as soon as we finished it. We don't know when exactly this will be, but you can believe us, that we want it to be finished too.
That's great Gnomi, thanks.  I don't mean to sound ungrateful at all.  Just excited  [uglybunti].  Just know that the english community of Edain is as strong as always :)
Titel: Re:English version Edain Mod 2
Beitrag von: mbaker356 am 22. Apr 2012, 09:34
hey me and my friend just got your mod and have been playing it like crazy, i was wondering if you had an estimate for the next version i think its called 3.7.6.

thanks for an awesome mod and reigniting my passion for this game. :)
Titel: Re:English version Edain Mod 2
Beitrag von: Treacleman am 30. Jun 2012, 17:55
Just wondering whether you could give us an update on how the translation's coming along?  Any progress?
Titel: Re:English version Edain Mod 2
Beitrag von: cgrunt am 22. Jul 2012, 18:03
i just click on each power unit and building & anything that makes a click and use the power several times to figure it out its that easy you dont need to know what it says the words only help a little bit but figureing out whatever the units are comes just as good from expeirence then reading their purpose
Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 23. Jul 2012, 06:36
Thanks for the the greatest mod ever. I dont really care for whether its german or English because  it has troubled me by about almost 30 percent only in regular skirmish type game play.I don't understand a few things still though and that's what i am gonna ask about. First of all ,what is with the Angmar"s witch kings last power (while having the ring ,i don't know if he has  it  otherwise or not since i didn't check )where he summons a sort of ice balrog, that balrog does nothing but freezing units ,with no damage to either units or buildings at all. Please tell me how do we use him if i am missing something . Secondly , the lothlorien power with icon like elven gifts( from regular bfme 1 campaign), I try to click it on every hero repeatedly but it sometime applies on galadriel ,sometimes on haldir , don't know why it doesn't apply on all elven heroes.thats it for now. I really appreciate your help thank you.
Titel: Re:English version Edain Mod 2
Beitrag von: Wolf3131 am 23. Jul 2012, 22:44
Hello, quick question.  I just updated it to the newest version (the one on the forum, not the moddb) and I'm not quite sure how to upgrade the command points for Mordor.  I think farms have been increasing it, but very minorly so the most I've ever had is 200.  This makes it very difficult to get the troops I need.  What am I missing?

Actually the whole faction is confusing.  So each time Saron gets a level divisble by 3 I can get a new upgrade for building and he levels up by using the nazgul?  Great idea, it really adds uniqueness Mordor never had before.  Still, its a little complicated for the english speakers :D
Titel: Re:English version Edain Mod 2
Beitrag von: Gnomi am 23. Jul 2012, 22:51
You have to build "Aufseher" (Overseer) in the orc pit to increase your cp.
Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 24. Jul 2012, 07:02
I have suggestion for this mod that might be a bit difficult but not impossible perhaps. Well, what if an option be added named " semi AI mode" or " Auto stance mode"  that does the following :
1 if you have several hordes of different type of units stationed at a place and an enemy attacks then your horde switch position depending on the type of enemy for example if cavalry attacks then pikes come at front and if swords man then swords at front and archers at back in aggressive stance etc with trolls and cavalary or large monsters being bold enough to walk into any situation.
2 if your units are on the wall they stay there and attck at distance rather running after enemy.
3 every unit if given an attck move command auto aligns and attacks there priority targets first.
4 all wizards have an optional stance of auto attack and stay at range including archers

It was just a thought. Please do consider it if possible because it will make wars more releastic and improve values of all individual units as well. I await your reply though my last post was not entertained.
Titel: Re:English version Edain Mod 2
Beitrag von: Gnomi am 24. Jul 2012, 21:36
1 not possible -- additionally you should do this yourself - it's called micro.^^
2 not fixable too.
3. should already be like that, but mostly they attack the first unit they see - everything else is not possible.^^
4. if you give them the defensive stance they won't run to the enemy => they stay out of range.
Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 25. Jul 2012, 00:27
Thanks for the response. It was just a thought, though. Never expected it to be anymore than that. I'll see if i could come up with anymore suggestions.
Titel: Re:English version Edain Mod 2
Beitrag von: Wolf3131 am 25. Jul 2012, 00:44
I tried using google translate on Imaldris's map but it didn't work out.  I'm not quite sure what its trying to say.  Something about the scholars and only leveling up through a power?  Could I get some translation help? :D
Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 25. Jul 2012, 06:40
Another question, i don't know why i can't train some armies at goblin caves and spider cave. Even if they are leveled up to 3 levels. Are there additional requirements of the spider riders and troll swordsman. I have got similar problem with the different lairs. There are some special units grayed out there is one in goblin lair, warg lair, spider lair.
Titel: Re:English version Edain Mod 2
Beitrag von: Der König Düsterwalds am 25. Jul 2012, 07:31
Another question, i don't know why i can't train some armies at goblin caves and spider cave. Even if they are leveled up to 3 levels. Are there additional requirements of the spider riders and troll swordsman. I have got similar problem with the different lairs. There are some special units grayed out there is one in goblin lair, warg lair, spider lair.
Yes, there are additional requirements. For the spider riders, you have to crown Gorkil and for the Swordsman the needed king is Bolg. The same apply to special lair troops.
Brutmutter=Gorkil
Trommlerorks=Bolg
The wargs (well i forgot there exact names xD) need the "Grossork".
Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 25. Jul 2012, 07:55
Thanks.
Titel: Re:English version Edain Mod 2
Beitrag von: Shagrat am 25. Jul 2012, 18:09
Zitat
Trommlerorks=Bolg
and don't forget the Uruks of the Misty Mountains, which are also Bolgs Units (not including the Speerman)
Titel: Re:English version Edain Mod 2
Beitrag von: Flambe am 25. Jul 2012, 20:40
Hi there.

I only recently re-discovered ROTWK, and subsequently found out about this mod today! I downloaded it and I have to say, it is an incredible achievement! I especially like Lothlorien!

However, I speak absolutely no German, which has proven to be...problematic. I have looked through this thread and was excited to see that a translation was in progress, but was somewhat disheartened to find that this was announced a very long time ago.

My question is this: is a an English translation still on the way? I don't mean to sound pushy, but I have quite a few friends who would be very excited about this mod if they could read it in English!

Many thanks.
Titel: Re:English version Edain Mod 2
Beitrag von: oschatz am 25. Jul 2012, 20:42
Hi Flambe and welcome to the MU

yes,the translation is still going on,but it takes a while. ( my cousin from North Dakota is waiting too for it ^^ )  but i dont know how far the progress is,but i guess they got more than the Half of it translated ^^
Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 4. Aug 2012, 01:12
Hi sir,
I have thought up of a few suggestions, they are just minor but still if they could be implemented, they will make the hame more faithful to the movies at least.
1. First is about the nazgul. Since i have barely seen any scene where a nazgul on its fellbeast is ever attacked by archers or towers, they roam the skies fear lessly. Only hero like faramir should be able to attack them on fellbeast. And also fellbeast should be a timed power like invulnerability where the nazgul are imune to attack from archers and towers but only vulnerable to eagles and heroes for significant time. It should not be a permanent riding option. Also on fellbeast nazgul shoukd have there own plantir of powers like screech, wing blast, cripple strike (reminding of theoden), tail swipe, get down on the ground and fight like a dragon without fire with both teeyh and tail.
2.is it possible that rohirrim or any horse archer should be able to fire while moving, with lesser hitpoints and hitand run tactic or stance. Thats what they used to do in the movie.
3.gondor archers should not fire like normal archers because they didnt have any quivers through out the film. Instead they took arrows from a quiver carriers. And had immensely low firing rate. So for just better realism, each battalion should have a quiver carrier and attack rate should be reduced slightly specially in comparison to yeoman archers, rangers etc who have quiver but armour increased.
4.lastly strider upto the level seven that is before he turns to gondor, should have the option to switch between bow and sword.
5. One thing else, all weapon switching or riding abilities should not take precious palantir slots, instead the should have fixed slots like stance just above the palantir which should allow us to switch between any of the available modes. And the palantir should be now have a free slot available to add a new actual palantir power.
These are just suggestions, i hope you find them useful and dont mind my English i am not perfect at it.
Titel: Re:English version Edain Mod 2
Beitrag von: Der König Düsterwalds am 4. Aug 2012, 01:25
I am very sorry to say you that all your suggestions have nearly no chance to become part of the mod.
1. The Nazguls would become much to strong and i can assure you that this would destroy the whole balance. Well, i am not the team but i am quite sure this won't happen.
2. This would cause bugs so there is no possibility to do this.
3. What sence would this have? It would be much work for very low effect. Besides its not good for the balance if the Gondorbowmen become that week.
4. The team already refused this in the german part of the forum.
5. The stances won't disappear and there is no reasen for a further palantirslot. If the team thinks that a hero needs a new palantirpower and the hero has no place in his palantir they are able to give him a second palantir.


Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 4. Aug 2012, 02:35
Thanks for your response sir, @der konig dusterwalds. I agree with all your points. These were just swaggy suggestions. I too didn't expect much to come of them either.
Another thing i want ask is,
1. if ever there is a possibility of bfme 1 buiding system. You know with slots and predeveloped castles and camps.
2. I really like the dwarf holds mod archer accuracy system, does such system exist here as well. I mean elves being most accurate and orcs the least and men intermediate
3. The AI so far in this mod doesnot attack with much variety and also its not quite challenging. Its repetitive and rarely uses heroes efficiently. Also i have never seen AI training the necromancer yet they have cirith ungol or minas morgul buildings, how is that possible and why. They almost never give the ring to any of the heroes, there units carrying the ring just stay near the castle and nothing else.

Thankyou for your response
Titel: Re:English version Edain Mod 2
Beitrag von: Der König Düsterwalds am 4. Aug 2012, 14:04
1. Well,  i am a great fan of bfm 1 but the edainteam is not going to use this system for their mod.
2. Its already like that. Elves are most accurate and i suppose Orcs are lowest.
3. Its not that simple to make the AI use the ring. On which level do you play?
And yes the AI are not the same like a human player, thats why they can use Minas Morgul without the Necromant. The AI wouldn't support the other system.
If you want to have harder enemies i give you the advice to play via Tunngle against human. ;)
Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 5. Aug 2012, 15:16
Sir @der konig dusterwalds
I play normally at hard but rarely at brutal (only play brutal when i am defended within a castle). I have always wanted to fight against a ring hero. But AI never use thatvat either level. I waited 30min after they had the ring and they never used it.
Another brief question is if there is any possibility of selecting type of ai for opponent for example:
Aggressor (uses short repeatitive quick attacks
Conqueror (starts slow on attacking early on but rely on large force wave attack and uses powerful units but waits for significant time after each attack)
Defender ( relies on castle building and defensive units with small slow attacks)
The alliance ( always supports its ally, attacks with them, defends them, and provide econmic tributes) can even be broken down to :economic alliance, offensive alliance or defensive alliance.

Thats all. I would love have them 'cause i love edain skirmish mode
Titel: Re:English version Edain Mod 2
Beitrag von: Gnomi am 5. Aug 2012, 15:32
It's impossible to integrate ringheros for the AI, as it causes gamecrashes with the new system.
The other things are also not possible to integrate, sorry.^^ The game engine doesn't allow such changes for the game.
Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 6. Aug 2012, 05:49
Thankyou sir Gnome for your response.
Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 12. Aug 2012, 15:05
Sir,  just a brief question.  I wonder if anyone can tell me how to level up karsh. I have made him permanent but i dont have any idea how to level him up.
Titel: Re:English version Edain Mod 2
Beitrag von: -Dark Angel- am 12. Aug 2012, 15:06
Guess thats a bug.Normally, after every reborn he starts on a higher level.So if he stays permanent he should level up as a normal hero.

mfg -Dark Angel-
Titel: Re:English version Edain Mod 2
Beitrag von: Melkor Bauglir am 12. Aug 2012, 15:21
Thats quite simple:
A crypt on level 1 summons him at level 1.
A crypt on level 2 summons him at level 3.
A crypt on level 3 summons him at level 5.
A crypt on level 4 summons him at level 7/8 (I am not sure).
A crypt on level 5 summons him at level 10.

The only problem is that Karsh himself can't give experience to the crypt. By the way: you upgrade the crypt while killing enemy units with normal barrow wights.
(And sorry for my english :D)


Gruß
Melkor Bauglir
Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 12. Aug 2012, 15:28
Thankyou Sir Melkor. If we summon karsh and make him permanent, then after that what does the karsh train option at crypt does. I have tried a few times but it simply kills the targeted units and nothingelse since karsh has already been summoned. Shouldnt it be disabled after karsh summoning?
Titel: Re:English version Edain Mod 2
Beitrag von: Melkor Bauglir am 12. Aug 2012, 15:38
I hope I'm right here (because I didn't use barrow wights often) but in my opinion you must kill Karsh at first, so he isn't there any longer and then summon him again (with a better crypt).
Here is an example:
You have a crypt at level 1 and now you summon Karsh. Then he will be at level 1. Now Karsh dies but while the skill for summoning him is reloading you recruit some normal barrow wights and kill masses of enemies so the crypt reaches level 4. If you summon the lord of barrow wights now again he will be at level 7. The Karsh you have in battle can't reach new levels so it needs another summoning of him. While being there he can't gain experience.
But to answer the second question: Yes, all in all the option of killing troops while Karsh is already there is useless. But it isn't that complicate not to use it. [uglybunti]


Gruß
Melkor Bauglir
Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 12. Aug 2012, 17:03
Thanks again Sir Melkor for a detailed response.
Titel: Re:English version Edain Mod 2
Beitrag von: Saqlain am 12. Aug 2012, 18:19
I have three odd issues.
1. The orcs trained from inn for Angmar cant be trampled (i was playing with rohan and all my cavalry just ran through them)
2. Radagast first power_some kind of wizard blast should stack but it doesn't.
3. And the last power lady Eowyn (ich bin kien mann, i am not a man)  stacks but an odd yellow arrow head  appears over various units if it is activated. It is over Eowyn as well moving from top to down . Is that ok? Looks quite odd
 Thanks
Titel: Re:English version Edain Mod 2
Beitrag von: nrich61 am 5. Nov 2012, 16:29
I just thought of an awesome idea!

A kickstarter to hire someone to translate to engrish!!!
Titel: Re:English version Edain Mod 2
Beitrag von: The Dark Ruler am 5. Nov 2012, 16:33
A kickstarter won't be necessary, because we did something differenc recently.
You can have a look at this thread here.
http://forum.modding-union.com/index.php/topic,24143.msg
We'll post the contents separated into smaller parts into the forums.
Anyone who wants to may take one part and translate it into english language.
And according to recent past we'll make a rather good success. :)
Titel: Re:English version Edain Mod 2
Beitrag von: Djuulzor am 10. Jan 2013, 12:35
hey The dark ruler

i personaly cant wait to see edain in english, so is the text that needs translating in the link al the remaining text or just part 1 of many to follow??

thanks in advance

p.s. i don't want to sound pushy XD
Titel: Re:English version Edain Mod 2
Beitrag von: Gnomi am 10. Jan 2013, 12:43
This should be the last parts at the moment, but while doing more stuff for the mod also more text appears, so we always need more text.^^
Titel: Re:English version Edain Mod 2
Beitrag von: Djuulzor am 10. Jan 2013, 17:57
i noticed in the german forum they were done translation so when will the english mod be released
can't wait :)
Titel: Re:English version Edain Mod 2
Beitrag von: dskod1 am 11. Mär 2013, 08:08
What translation complete?!?! Link?  :)

Well that is good news to hear. Chances are if they have not released it now they will most likely be releasing it with version 4.0 and if they have finished translation this means there is no more items to add which means 4.0 will be here soon.......... I hope  :o
Titel: Re:English version Edain Mod 2
Beitrag von: Gnomi am 11. Mär 2013, 10:32
The translation will be released with version 4.0, as said on moddb.^^
Most of the work is done, but there is always coming more work because of all the new things.
Titel: Re:English version Edain Mod 2
Beitrag von: dskod1 am 11. Mär 2013, 23:53
cool sounds good.

Can't wait for 4.0
Titel: Re:English version Edain Mod 2
Beitrag von: Dark_Ansem am 17. Aug 2013, 23:25
The translation will be released with version 4.0, as said on moddb.^^
Most of the work is done, but there is always coming more work because of all the new things.
nothing coul make me happier :D