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Autor Thema: Modding Edain Launcher UI  (Gelesen 17867 mal)

magickoala

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Modding Edain Launcher UI
« am: 7. Nov 2014, 02:51 »
Update 1.3 - Halfway


Turin got the news system working \o/
And he did the whole news thing in one night lol.

Update: 1.2 - Now with extra safe mojo :P

















Meanwhile, in a paralel universe..  8-)

[Old] 1.0 Design UI Changes

Cheers.!
« Letzte Änderung: 14. Nov 2014, 01:31 von magickoala »

Labadal

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Re:Modding Edain Launcher UI
« Antwort #1 am: 7. Nov 2014, 06:57 »
Wow, it looks very good ^^. I think, you have to speak with Turin Turambar, the creator of the official Edain Mod Switcher. His Switcher you can find here:
Modding Union Forum > Edain Mod > [Edain] Ankündigungen > Edain Mod 3.8.1 Switcher 4.1.4
I hope your mod switcher will find some recognition from the Edain Team and the community ^^.
« Letzte Änderung: 7. Nov 2014, 07:07 von Labadal »
Wenn du Chuck Norris ausspielst, hat Chuck Norris gewonnen, du hingegen hast natürlich verloren, dazu deine Teammitglieder, dein Gegner und alle Spieler die sich sonst noch im Raum befinden.

Arathorn

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Re:Modding Edain Launcher UI
« Antwort #2 am: 7. Nov 2014, 08:37 »
It's really looking clean and nice :) I hope this will make it into 4.0.
Greetings Arathorn

Adamin

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Re:Modding Edain Launcher UI
« Antwort #3 am: 7. Nov 2014, 09:21 »
So, is this a fake, or is it really working, or is this just a reskin of the "Blizz's  client"?

magickoala

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Re:Modding Edain Launcher UI
« Antwort #4 am: 7. Nov 2014, 10:53 »
Thanks for the reply :)

Mostly is just design stuff. Believe you could easly code it using HTML5, but i dont have skill to make it happend. :) I can provide all PSDs, buttons, tables, and layout responses needed to do it, but i cant go further then that.

A experienced coder could use Parallax even to make it animated and create smooth fade transitions between screens.. then would be epic. :) Got a friend who knows how to do it.. but he just became a daddy, so my arguments to make him work.. failed miserably. :D Cant blame him.

Considering that most of the switcher screens are covered and i scratched the whole thing, hurts my feelings to read it just as a *blizzard reskin*, lol. But yea, i started it over battle.net main screen. Took out some stuff, added another.

Isnt finished thou, this is just preliminar work, have tons of errors.. Ill rearrange some stuff when i get time. Thing i like about this little scheme is that you can easly change the layout using just a pic. 

Well, thanks for the attention, ill bring this post to the Switcher foruns and see how far it goes.

:)

Adamin

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Re:Modding Edain Launcher UI
« Antwort #5 am: 7. Nov 2014, 11:17 »
Yeah, sorry about that, but that point kinda confused me. ^^

Nevertheless, it looks really good!

magickoala

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Re:Modding Edain Launcher UI
« Antwort #6 am: 7. Nov 2014, 11:26 »
Heh, no worries, actually i kinda feel blame for it. Partially.

They didnt patented the alignment system after all.. XD

Thanks, im looking for suggestions to improve it and make it
EdainTeam-desirable ;) I feel bad that it runs away from
the mainstream design we see in Edain stuff, wich is most
fantasy design, that fits better on LOTR universe then Aero
transparency like i did.

But.. well, the future is today, lol, so.. why not?

Turin Turumbar

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Re:Modding Edain Launcher UI
« Antwort #7 am: 7. Nov 2014, 12:37 »
Hi,
Sorry i do not have time yet to write about this. Personally i am Open for Design changes, i will answer your PM with further informations in the evening.

magickoala

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Re:Modding Edain Launcher UI
« Antwort #8 am: 7. Nov 2014, 23:34 »
Cool, im around.
Some icons:



Thou, what comes to mind is "they're cool, but the actual one is just what we need."
So.. this will become discontinued work in 5,4,3... :D

Fun with ground placeholder.  xD



Couldnt find the file anywhere in the textures...
suppose youre using the original?
« Letzte Änderung: 9. Nov 2014, 19:56 von magickoala »

magickoala

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Re:Modding Edain Launcher UI
« Antwort #9 am: 9. Nov 2014, 20:08 »
So, im looking for ingame pictures / screenshots of Edain epic battles, nice cinematic poses and good map takes.. If anyone have a sexy screen from a good game would be great if you can share it! :)

Thanks in advance o/

Arathorn

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Re:Modding Edain Launcher UI
« Antwort #10 am: 9. Nov 2014, 20:10 »
Well, guess if the launcher is meant to be for Edain 4.0, you'd need to get screenshot of that Edain version. So i guess you'd look into the videos for Edain 4.0 or ask an Edain teammember for a couple screenshots :P

magickoala

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Re:Modding Edain Launcher UI
« Antwort #11 am: 9. Nov 2014, 20:15 »
Hmm, indeed, i didnt considered the fact that 4.0 changes maps a lot..

Im trying to stay away of copyright'd pics, so the best to do is use ingame footage to actually make the backgrounds, but as you stated, most of stuff will change in 4.0, so im kinda stuck with digital art stuff.

Guess ill keep bothering Turin for pics. :D

Thanks for the tip o/

Labadal

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Re:Modding Edain Launcher UI
« Antwort #12 am: 10. Nov 2014, 00:26 »
Cool Update ^^. On top of that your edit of the first post looks very good respectively your taste for middle-earth related pictures is very good.
Another topic: Is there some development concerning the cooperation with Turin Turambar? Would be interesting to know ^^
Wenn du Chuck Norris ausspielst, hat Chuck Norris gewonnen, du hingegen hast natürlich verloren, dazu deine Teammitglieder, dein Gegner und alle Spieler die sich sonst noch im Raum befinden.

magickoala

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Re:Modding Edain Launcher UI
« Antwort #13 am: 10. Nov 2014, 01:40 »
Thanks, actually the new update comes from Turin's tips. ;)

Turin is givin all the support he can, and taking this to the Edain Team. He's also been having very patient with me spamming his box the whole day. :) Its all very preliminar since they have an extra concern with copyright laws and pictures, wich makes sense considering Germany laws.

Thou, i just got some news from an featured artist in D.A and he allowed us to use his art, so we have like a big head-start to make things move. When we have this sorted, believe we can hope for some real action next week.

So.. one step closer to make it happen :)

« Letzte Änderung: 10. Nov 2014, 13:35 von magickoala »

Turin Turumbar

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Re:Modding Edain Launcher UI
« Antwort #14 am: 10. Nov 2014, 23:06 »
By the way: Yes we are currently working together to get this design into the switcher ;)